

The AudioClip plugin can export uncompressed.

The TextAsset plugin can export and import. tga files and decode&encode most texture formats used by Unity.

The Texture plugin can export and import. There are multiple plugins to convert Unity assets from/to common file formats : Custom MonoBehaviour types also are supported. Type information extracted from Unity is used in order to generate text representations of various asset types. It can create standalone mod installers from changes to.

At least it won't require code doubling anymore. I have some plans for proper console command support but I'll focus on the UI first. I also plan on doing a proper resource / resS file management for texture and maybe audio import. Some parts of the UI will look the same even though most of the code is being written from scratch.īundle files with compressed directories but uncompressed data will no longer require decompression (which applies to most bundle files in PC games). File loading and other tasks run in the background and some modal dialogs will be replaced with modeless ones so the program stays responsive. Key feature will be opening files on the fly, including any amount of bundle files. So far, most of the new foundation is complete. The AssetsTools library is quite okay though. Most of it was a symptom of UABE growing from a bundle export/import tool created within two days to a fully fledged bundle and. The code became too much of a mess with program logic entangled with UI and file version dependant stuff, memory management from hell and so on. I am reworking most of the UI and internal logic except for the AssetsTools library. Any news regarding this upgraded UI, DerPopo? Your piece of software is really useful! Do you plan on adding new functions too?
